Forum Discussion
sculptrvr
6 years agoHonored Guest
Dedicated server with Oculus Voice
Hello!
SculptrVR multiplayer currently runs on dedicated servers in the cloud. I want to use Oculus voice in this setup.
Right now when I try to open a voice connection with another player it connects, but then never receives any data and times out. I believe this is because I'm not using an Oculus Net Connection since we're connected to the dedicated server directly. If I try to establish a session and connect, I think players will be connecting directly to eachother instead of to the dedicated server. The server cannot create a session since it's on Linux and has no Oculus SDK or Oculus account.
Is there a way to get Oculus voice working with dedicated servers?
Second question: can users connect in voice chat where one is on PC and one is Go/GearVR/Quest? These titles have different app IDs, but multiplayer works between them through dedicated servers.
Thanks!
-Nathan
SculptrVR multiplayer currently runs on dedicated servers in the cloud. I want to use Oculus voice in this setup.
Right now when I try to open a voice connection with another player it connects, but then never receives any data and times out. I believe this is because I'm not using an Oculus Net Connection since we're connected to the dedicated server directly. If I try to establish a session and connect, I think players will be connecting directly to eachother instead of to the dedicated server. The server cannot create a session since it's on Linux and has no Oculus SDK or Oculus account.
Is there a way to get Oculus voice working with dedicated servers?
Second question: can users connect in voice chat where one is on PC and one is Go/GearVR/Quest? These titles have different app IDs, but multiplayer works between them through dedicated servers.
Thanks!
-Nathan
1 Reply
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- AnonymousI haven't personally tried this but my suggestion would be to look into sockets. I'm not even sure if you can implement them with Unity and in VR, but they are a good way to handle things like VOIP and messaging. I briefly looked into it, it would definitely be complicated but might be possible -
https://www.codeproject.com/Articles/10649/An-Introduction-to-Socket-Programming-in-NET-using
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