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mouse_bear
7 years agoRetired Support
[DEV-BLOG] Tech Note: Mask-based Foveated Rendering with Unreal Engine 4
https://developer.oculus.com/blog/tech-note-mask-based-foveated-rendering-with-unreal-engine-4-/ Mask-based foveated rendering (MBFR) is a rendering technique that decreases the shading rate of the ...
MikeF
7 years agoTrustee
Any idea when this will be available with the unity integration?
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