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outpostVFX
11 years agoHonored Guest
Disable Chromatic Aberration in Rift-Mode
Hi,
Is there a console command to disable the forced chromatic aberration/RGB offset that Unreal is putting on everything when running in Rift mode? I've got my global post-process set to force 0.0 on the fringe, but I can't disable it in-game. It looks awful, and seems to serve no purpose other than to mess up our crisp renders at distance.
Is there a console command to disable the forced chromatic aberration/RGB offset that Unreal is putting on everything when running in Rift mode? I've got my global post-process set to force 0.0 on the fringe, but I can't disable it in-game. It looks awful, and seems to serve no purpose other than to mess up our crisp renders at distance.
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- Mocho79Honored GuestYou must to change the "Scalability Settings" in runtime (compiled) at different way, by C++ or BP's, here you have same question in a UE4 thread
https://answers.unrealengine.com/questions/31421/scalability-reference-does-not-apply-to-standalone.html
and a reference for entire setting parameters
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html
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