Forum Discussion
kamau00
13 years agoExplorer
Dynamic Lighting only working in left eye
I followed this tutorial and got dynamic lighting working with my level: http://allarsblog.com/blog/2010/09/12/day-and-night-cycle-tutorial/ Everything looked fine until I put the rift on. As the ...
getnamo
12 years agoHonored Guest
"artyom17" wrote:
Dynamic shadows issue is definitely fixed, just not published yet.
You can download a preliminary fix from here:
32-bit UDK.exe: https://static.oculus.com/sdk-downloads/udk_32bit_fix_no_simplygon.zip
64-bit UDK.exe: https://static.oculus.com/sdk-downloads/udk_64bit_fix_no_simplygon.zip
Note, these files are compiled without Simplygon, and they are not digitally signed (therefore, will not be included into installation package by UnSetup.exe). But could be good enough to try.
As to the first issue.... Can you make a simple map as an example of the issue and send it to support@oculus.com (in subj specify 'for artyom17'), and I will verify if the issue is already fixed or not, and if not I'll work on it?
Just tested the 32-bit version of this fix to see if dynamic shadows would work and while I can confirm shadows now appear in both eyes correctly (e.g. foliage demo), head tracking has stopped working. Are there settings to change or is the executable not working properly?
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