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Curious-Company
4 years agoHonored Guest
Enabling Subpasses for Tone Mapping
Hello everyone, im trying to get Vulkan Subpasses for Tone Mapping to work on Quest 2 as described here: https://developer.oculus.com/documentation/unreal/unreal-tonemapping The article make...
- 4 years ago
Tonemap subpass has not been ported to UE5 yet. The shader compiler is different in UE5, so it's more complicated than just copying over from 4.27. Expect this will be available in the near future. (It's actively being worked on.)
The "Rendering Techniques" sample is an older and less efficient way of implementing LUTs. The patch for it won't work with UE5.
So, the current options are use the 4.27 fork or wait for the feature to be ported to UE5.
pro_zac
4 years agoMeta Employee
Tonemap subpass has not been ported to UE5 yet. The shader compiler is different in UE5, so it's more complicated than just copying over from 4.27. Expect this will be available in the near future. (It's actively being worked on.)
The "Rendering Techniques" sample is an older and less efficient way of implementing LUTs. The patch for it won't work with UE5.
So, the current options are use the 4.27 fork or wait for the feature to be ported to UE5.
- Curious-Company4 years agoHonored Guest
Hey thanks for the info i was afraid it would be something like that.
Thanks for taking the time, you saved me a ton of investigating! Much appreciated!
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