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motorsep's avatar
motorsep
Start Partner
7 years ago

Engine loading progress spinner ?

As I recall the requirement for app to load and show something on Gear VR / Go is about 4 sec. Back in UE 4.16.x days, UE4 had a built-in simple, world aligned spinner that would show up in about 4 sec after starting UE4-powered Gear VR app (as it would take about 10 sec. just to load engine and start showing first level on Galaxy S6 - which was a simple black room level with 4 walls, ceiling and floor)

I don't recall seeing that spinner in UE 4.19 - 4.21 (basically when I launch my app on Gear VR / Go, all I see is black screen until level loads up). And I don't think it takes 4 sec or less to load UE4 on Go (I haven't tried 4.21 on Go yet).

@imperativity Do you happen to know if it was it removed from UE4 or is there a secret way to enable it for VR ?

Thanks beforehand

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  • motorsep's avatar
    motorsep
    Start Partner
    Is it safe to assume that this https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/ replaced hardcoded spinner ?
  • motorsep's avatar
    motorsep
    Start Partner


    @motorsep

    I believe that the splash-screen behavior you've linked above did replace this logic in our release.

    Are you considering adding a splash screen to your application?


    Well, I have a black room level with a stereo layer in it (on which I display whatever I need to display, in particular order, with particular timing between each image). That's been my "splash screen" in VR for all projects. I haven't tried using actual splash screens yet, so I don't know what it looks like and if there is any benefit in using those.

    At this time I just need to show something as quickly as possible to ensure end-user knows that my app is loading and not just hung/froze and showing nothing but black screen. That's why I was wondering about that spinner we used to have in UE 4.16.x