Forum Discussion
motorsep
7 years agoMember
Engine loading progress spinner ?
As I recall the requirement for app to load and show something on Gear VR / Go is about 4 sec. Back in UE 4.16.x days, UE4 had a built-in simple, world aligned spinner that would show up in about 4 se...
motorsep
7 years agoMember
imperativity said:
@motorsep
I believe that the splash-screen behavior you've linked above did replace this logic in our release.
Are you considering adding a splash screen to your application?
Well, I have a black room level with a stereo layer in it (on which I display whatever I need to display, in particular order, with particular timing between each image). That's been my "splash screen" in VR for all projects. I haven't tried using actual splash screens yet, so I don't know what it looks like and if there is any benefit in using those.
At this time I just need to show something as quickly as possible to ensure end-user knows that my app is loading and not just hung/froze and showing nothing but black screen. That's why I was wondering about that spinner we used to have in UE 4.16.x
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