Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Anonymous's avatar
Anonymous
5 years ago

Error when trying to build for Quest using OSS Oculus and always leads to crashes.

I'm using Unreal 4.26 binary from the Launcher, and every time I try to build my app with OSS Oculus enabled I get the following error;

To me it seems like it's always running the Windows version of the OSS and not the Android version, even tough I specify the build to be for Android_ASTC. This error does not stop the build process and a package is made, I can run it on my Quest, but it always crashes on start. If I remove the OSS it works perfectly. I'm working on a multiplayer project so the OSS (Online SubSystem) is needed.
I tried changing the code and rebuilding the OSS Oculus removing all the "#if PLATFORM" to try and force it to always use Android but had no results. Any help guys?

1 Reply

Replies have been turned off for this discussion
  • Anonymous's avatar
    Anonymous
    Tried it on the newest Oculus source build of Unreal, that is 4.25.4. Same error.

    I have the Oculus App running and logged in with the same account I gave access on RC and ALPHA Release Channels. Am I just missing something obvious?