Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Stumpmaster's avatar
Stumpmaster
Explorer
5 years ago

EXCEPTION_ACCESS_VIOLATION 0x00000000 when attaching Oculus Hands to client on dedicated server UE

If using blueprints and attaching Oculus hands to character that is
locally controlled, game acts as expected, client sees oculus hands. If
you then join a server as a client and call the attachment as
non-locally controlled (so that other clients can see your oculus hands)
the server kernel panics and quits. Have attached blueprints as well.
Any idea how to work around it?




[2020.08.27-20.10.21:625][744]LogWindows: Error: === Critical error: ===

[2020.08.27-20.10.21:626][744]LogWindows: Error:

[2020.08.27-20.10.21:627][744]LogWindows: Error: Fatal error!

[2020.08.27-20.10.21:627][744]LogWindows: Error:

[2020.08.27-20.10.21:627][744]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000

[2020.08.27-20.10.21:628][744]LogWindows: Error:

[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack] 0x0000000000000000 UnknownFunction []

[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack]
0x00007fff342c7f01
UE4Editor-OculusInput.dll!OculusInput::FOculusHandTracking::GetHandSkeletalMesh()

[...\unrealengine\engine\plugins\runtime\oculus\oculusvr\source\oculusinput\private\oculushandtracking.cpp:173]

[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack]
0x00007fff342ca0ce
UE4Editor-OculusInput.dll!UOculusHandComponent::InitializeSkeletalMesh()

[...\unrealengine\engine\plugins\runtime\oculus\oculusvr\source\oculusinput\private\oculushandcomponent.cpp:48]

[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack]
0x00007fff4eb3c392 UE4Editor-Engine.dll!AActor::BeginPlay()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3435]

[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack]
0x00007fff4eb47c7c UE4Editor-Engine.dll!AActor::DispatchBeginPlay()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3397]

[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack]
0x00007fff4eb6e2f2 UE4Editor-Engine.dll!AActor::PostActorConstruction()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3238]

[2020.08.27-20.10.21:631][744]LogWindows: Error: [Callstack]
0x00007fff4eb545b4 UE4Editor-Engine.dll!AActor::FinishSpawning()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3137]

[2020.08.27-20.10.21:631][744]LogWindows: Error: [Callstack]
0x00007fff4f21f30a
UE4Editor-Engine.dll!UGameplayStatics::FinishSpawningActor()
[...\unrealengine\engine\source\runtime\engine\private\gameplaystatics.cpp:689]

[2020.08.27-20.10.21:632][744]LogWindows: Error: [Callstack]
0x00007fff4feeb0e6
UE4Editor-Engine.dll!UGameplayStatics::execFinishSpawningActor()
[...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gameplaystatics.gen.cpp:1342]

[2020.08.27-20.10.21:632][744]LogWindows: Error: [Callstack]
0x00007fff688399d1
UE4Editor-CoreUObject.dll!UObject::execCallMathFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:860]

[2020.08.27-20.10.21:633][744]LogWindows: Error: [Callstack]
0x00007fff6883bf20 UE4Editor-CoreUObject.dll!UObject::execLetObj()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2617]

[2020.08.27-20.10.21:633][744]LogWindows: Error: [Callstack]
0x00007fff68815672
UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]

[2020.08.27-20.10.21:634][744]LogWindows: Error: [Callstack]
0x00007fff687e4f5b
UE4Editor-CoreUObject.dll!ProcessScriptFunction<void
(__cdecl*)(UObject *,FFrame &,void )>() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]

[2020.08.27-20.10.21:634][744]LogWindows: Error: [Callstack]
0x00007fff688152b6 UE4Editor-CoreUObject.dll!ProcessLocalFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]

[2020.08.27-20.10.21:635][744]LogWindows: Error: [Callstack]
0x00007fff68815672
UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]

[2020.08.27-20.10.21:637][744]LogWindows: Error: [Callstack]
0x00007fff68814b34 UE4Editor-CoreUObject.dll!UObject::ProcessInternal()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1085]

[2020.08.27-20.10.21:637][744]LogWindows: Error: [Callstack]
0x00007fff685a2178 UE4Editor-CoreUObject.dll!UFunction::Invoke()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5542]

[2020.08.27-20.10.21:638][744]LogWindows: Error: [Callstack]
0x00007fff68814667 UE4Editor-CoreUObject.dll!UObject::ProcessEvent()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]

[2020.08.27-20.10.21:638][744]LogWindows: Error: [Callstack]
0x00007fff4eb71f5f UE4Editor-Engine.dll!AActor::ProcessEvent()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:798]

[2020.08.27-20.10.21:639][744]LogWindows: Error: [Callstack]
0x00007fff4eb3c3f7 UE4Editor-Engine.dll!AActor::BeginPlay()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3457]

[2020.08.27-20.10.21:639][744]LogWindows: Error: [Callstack]
0x00007fff4eb47c7c UE4Editor-Engine.dll!AActor::DispatchBeginPlay()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3397]

[2020.08.27-20.10.21:640][744]LogWindows: Error: [Callstack]
0x00007fff4eb6e2f2 UE4Editor-Engine.dll!AActor::PostActorConstruction()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3238]

[2020.08.27-20.10.21:640][744]LogWindows: Error: [Callstack]
0x00007fff4eb545b4 UE4Editor-Engine.dll!AActor::FinishSpawning()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3137]

[2020.08.27-20.10.21:641][744]LogWindows: Error: [Callstack]
0x00007fff4f21f30a
UE4Editor-Engine.dll!UGameplayStatics::FinishSpawningActor()
[...\unrealengine\engine\source\runtime\engine\private\gameplaystatics.cpp:689]

[2020.08.27-20.10.21:641][744]LogWindows: Error: [Callstack]
0x00007fff4feeb0e6
UE4Editor-Engine.dll!UGameplayStatics::execFinishSpawningActor()
[...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gameplaystatics.gen.cpp:1342]

[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack]
0x00007fff688399d1
UE4Editor-CoreUObject.dll!UObject::execCallMathFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:860]

[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack]
0x00007fff6883bf20 UE4Editor-CoreUObject.dll!UObject::execLetObj()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2617]

[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack]
0x00007fff68815672
UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]

[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack]
0x00007fff687e4f5b
UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl
)(UObject *,FFrame &,void *)>() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]

[2020.08.27-20.10.21:644][744]LogWindows: Error: [Callstack]
0x00007fff688152b6 UE4Editor-CoreUObject.dll!ProcessLocalFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]

[2020.08.27-20.10.21:645][744]LogWindows: Error: [Callstack]
0x00007fff68815672
UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]

[2020.08.27-20.10.21:645][744]LogWindows: Error: [Callstack]
0x00007fff68814b34 UE4Editor-CoreUObject.dll!UObject::ProcessInternal()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1085]

[2020.08.27-20.10.21:646][744]LogWindows: Error: [Callstack]
0x00007fff685a2178 UE4Editor-CoreUObject.dll!UFunction::Invoke()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5542]

[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack]
0x00007fff68814667 UE4Editor-CoreUObject.dll!UObject::ProcessEvent()
[...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]

[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack]
0x00007fff4eb71f5f UE4Editor-Engine.dll!AActor::ProcessEvent()
[...\unrealengine\engine\source\runtime\engine\private\actor.cpp:798]

[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack]
0x00007fff4fee6919 UE4Editor-Engine.dll!AGameModeBase::K2_PostLogin()
[...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gamemodebase.gen.cpp:315]

[2020.08.27-20.10.21:649][744]LogWindows: Error: [Callstack]
0x00007fff4f237288 UE4Editor-Engine.dll!AGameModeBase::PostLogin()
[...\unrealengine\engine\source\runtime\engine\private\gamemodebase.cpp:989]

[2020.08.27-20.10.21:649][744]LogWindows: Error: [Callstack]
0x00007fff4f237070 UE4Editor-Engine.dll!AGameMode::PostLogin()
[...\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:132]

[2020.08.27-20.10.21:650][744]LogWindows: Error: [Callstack]
0x00007fff4f3fb9d0 UE4Editor-Engine.dll!UWorld::SpawnPlayActor()
[...\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:804]

[2020.08.27-20.10.21:650][744]LogWindows: Error: [Callstack]
0x00007fff4fdbdda6 UE4Editor-Engine.dll!UWorld::NotifyControlMessage()
[...\unrealengine\engine\source\runtime\engine\private\world.cpp:5175]

[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack]
0x00007fff4f08923e UE4Editor-Engine.dll!UControlChannel::ReceivedBunch()

[...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:1567]

[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack]
0x00007fff4f08bf73
UE4Editor-Engine.dll!UChannel::ReceivedSequencedBunch()
[...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:382]

[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack]
0x00007fff4f08b55a UE4Editor-Engine.dll!UChannel::ReceivedNextBunch()
[...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:796]

[2020.08.27-20.10.21:652][744]LogWindows: Error: [Callstack]
0x00007fff4f08bb30 UE4Editor-Engine.dll!UChannel::ReceivedRawBunch()
[...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:480]

[2020.08.27-20.10.21:652][744]LogWindows: Error: [Callstack]
0x00007fff4f5c4453 UE4Editor-Engine.dll!UNetConnection::ReceivedPacket()

[...\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:2683]

[2020.08.27-20.10.21:653][744]LogWindows: Error: [Callstack]
0x00007fff4f5c5ff1
UE4Editor-Engine.dll!UNetConnection::ReceivedRawPacket()
[...\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:1293]

[2020.08.27-20.10.21:654][744]LogWindows: Error: [Callstack]
0x00007fff41e6f225
UE4Editor-OnlineSubsystemUtils.dll!UIpNetDriver::TickDispatch()
[...\unrealengine\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:1294]

[2020.08.27-20.10.21:654][744]LogWindows: Error: [Callstack]
0x00007fff4f5fb18f
UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void
__cdecl(float)>::ExecuteIfSafe()
[...\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:716]

[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack]
0x00007fff4eab4a5e
UE4Editor-Engine.dll!TBaseMulticastDelegate<void,float>::Broadcast()

[...\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013]

[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack]
0x00007fff4f3fcd22 UE4Editor-Engine.dll!UWorld::Tick()
[...\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1426]

[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack]
0x00007fff4f1edead UE4Editor-Engine.dll!UGameEngine::Tick()
[...\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1706]

[2020.08.27-20.10.21:658][744]LogWindows: Error: [Callstack]
0x00007ff781797ec3 UE4Editor.exe!FEngineLoop::Tick()
[...\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4850]

[2020.08.27-20.10.21:659][744]LogWindows: Error: [Callstack]
0x00007ff7817acc3c UE4Editor.exe!GuardedMain()
[...\unrealengine\engine\source\runtime\launch\private\launch.cpp:169]

[2020.08.27-20.10.21:659][744]LogWindows: Error: [Callstack]
0x00007ff7817acd1a UE4Editor.exe!GuardedMainWrapper()
[...\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]

[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack]
0x00007ff7817bf72d UE4Editor.exe!WinMain()
[...\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]

[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack]
0x00007ff7817c2a4e UE4Editor.exe!__scrt_common_main_seh()


[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007fffc8ef7bd4 KERNEL32.DLL!UnknownFunction []

[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007fffcaa2ce51 ntdll.dll!UnknownFunction []

[2020.08.27-20.10.21:661][744]LogWindows: Error:

[2020.08.27-20.10.21:671][744]LogExit: Executing StaticShutdownAfterError

[2020.08.27-20.10.21:673][744]LogWindows: FPlatformMisc::RequestExit(1)

[2020.08.27-20.10.21:673][744]LogCore: Engine exit requested (reason: Win RequestExit)

[2020.08.27-20.10.21:683][744]Log file closed, 08/27/20 14:10:21


Replies have been turned off for this discussion