Forum Discussion
fr3dr0
5 years agoHonored Guest
Export Lipsync Blendshape Animation out of UE4?
Hi,
I tried to export a Oculus Lipsync animation from UE4.24. With the sequence recorder it seems that blendshapes are not supported. I want to use the animation later in Houdini, so any data format would be fine. How can I export lipsync data from UE4? Any help would be much appreciated!
2 Replies
Replies have been turned off for this discussion
- nozajioHonored GuestAre you trying to export a rendered movie or the actual blendshape data?
- fr3dr0Honored GuestI'm interested in the actual blendshape data. In the meantime I found out that it's possible to record joint animation (instead of the blendshapes) with UE4's sequence recorder. So I created a simple rig with one joint for each viseme. From the Playback Blueprint in the Oculus Lipsync example project I created public variables for each viseme to expose the data from the Get Viseme node. In the animation blueprint with the proxy rig I retrieved the variables and passed the values with the Transform (Modify) Bone node to the respective joints. And then recorded the animation blueprint with the proxy rig. Not elegant, but works so far. I'm currently trying to sync the audio which is a bit tricky using the sequence recorder...
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 10 months ago
- 4 months ago
- 2 years ago