Forum Discussion
twistedpixel_bob
5 years agoExpert Protege
'False' servers showing up in Find Matchmaking Sessions
We've been having this issue where after a player joins a multiplayer match, he will sometimes leave or crash or otherwise become disconnected. When he or other players then try to join a match, the player who disconnected actually shows up in the server list as *hosting* a match. The FindMatchmakingSessions node is returning a non-working session result with the name of that disconnected player for the name of the server.
Anyone else seen this? Is that a bug, and is there any way to detect that it is a bad server? The session result doesn't seem to provide any other information than NumPlayers, MaxPlayers, Server Name and ping. Maybe I can check the ping, idk, but it seems like a poor solution...
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- VintageGreenAdventurer
check your debug logs on your headset the real issue is the join session not seeing the correct map
https://forums.oculusvr.com/t5/Oculus-Quest-Development/Unreal-Multiplayer-issue-Joining-Session/td-p/792768/page/2
https://forums.oculusvr.com/t5/Oculus-Quest-Development/Multiplayer-does-not-work-Quest-2-UE4-26/td-p/865939
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