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karrtoon's avatar
karrtoon
Expert Protege
11 years ago

Found a bug in 4.7 preview 4, regarding DK2 image quality.

I am using the 4.7 preview 4 and not sure if this was happening in previous versions.. This one took a while to figure out but I finally got it. So everything was looking great in my project in the "standalone player" and "VR Preview" mode, but when packing the project it was subtly blurrier than in the editor, enough to kill the immersion a little.

So I finally found the answer. It ended up that if I pressed "Alt + Enter" even though the game was already in rift mode, it immediately cleared everything up and looks exactly as it did in "VR preview" mode clarity-wise (in the editor). Not sure if is caused by UE4 autoexecuting the 'stereo on' console command. It seems they changed something so that the rift mode starts automatically (it didn't before) and that is creating the subtle blur. I did not have the stereo on command in my blueprints but I heard there may be an issue with it.

Just want you guys to be aware of this, I spent hours digging through the post processing volume, engine scalability settings, render settings. It was a small bug, and only a matter of pressing ALT + Enter counter intuitively as I was already in rift mode, so it didn't make sense to do it. But it made a world of difference.

(For reference I currently I have the post process volume with temporal AA off and using hmd sp 150 for testing my project)

Edit2: I Found easy way to reproduce what I am seeing. Open level blueprint, create event begin play --> then connect it to 'execute console command', in that box type stereo on. Then go "play a standalone" game (not VR Preview). It will start in rift mode automatically. Press ALT + Enter and it will get clearer. This appears to be an issue with the stereo on command, but I do not have it present in my other project so it must be autoexecuting.

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