Forum Discussion
OlivierJT
12 years agoExplorer
Fresnel on shader, left eye, right eye...middle eye
Hello everyone !
I am having a little bit of an issue on my shaders :
I am using some Fresnel (on pretty much everything) but I noticed that the left eye and the right eye are not rendering the same effect.
It's absolutely logical and normal but it's a big issue as it create a disturbing effect.
I will be okay with a Fresnel averaging on both eye "the middle eye" but I have no idea if that is possible.
So that pose also a more general question of : can camera based effect be based on the "middle eye" ?
I look forward to your enlightenment, thanks.
I am having a little bit of an issue on my shaders :
I am using some Fresnel (on pretty much everything) but I noticed that the left eye and the right eye are not rendering the same effect.
It's absolutely logical and normal but it's a big issue as it create a disturbing effect.
I will be okay with a Fresnel averaging on both eye "the middle eye" but I have no idea if that is possible.
So that pose also a more general question of : can camera based effect be based on the "middle eye" ?
I look forward to your enlightenment, thanks.
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