Forum Discussion
motorsep
10 years agoStart Partner
[Gear VR] C++ vs Blueprints "dilemma"
Why is there a notion that BP would bog down performance in Gear VR and that C++ is the only way UE4 could exist on Gear VR ? Like I mentioned in my other posts, running a project without a single ...
artyom17
10 years agoExpert Protege
Any VM is slower than native code by definition. Having said that we all understand that this highly depends on content. GPU bound games may have enough CPU to run BP, while CPU bound ones could struggle. Stereo rendering requires more CPU and GPU.
Sure, if blueprint is used very carefully and occasionally then it might be ok. A good discussion of BP vs C++ could be found here: https://forums.unrealengine.com/showthread.php?3035-New-Twitch-livestream-with-Fortnite-developers-Thursday-April-17&p=19464&viewfull=1#post19464
I also would like to hear official Epic's recommendation about using BP on Android (and GearVR specifically, since stereo rendering is also CPU intensive, at least until stereo instancing is implemented).
I also would like to hear official Epic's recommendation about using BP on Android (and GearVR specifically, since stereo rendering is also CPU intensive, at least until stereo instancing is implemented).
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