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motorsep
9 years agoStart Partner
[Gear VR] Examples for controller / buttons mapping ?
Two questions in one :) #1. Are there any example projects from Oculus for Gear VR controller (BP-only) with controller/hand mesh and fully functionality included, for UE 4.15.2 ? (I assume 4.15.1 ...
Anonymous
9 years agoOculus have already documented your queries here:
https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-input/#unreal-gear-vr-controller
1: There is an example project: "We provide a sample called GearVRControllerSample in the directory <install>/Samples/Oculus."
It's not 100% perfect since it does not use the gearvr controller component with the controller mesh but it's easy to switch to it instead of using the default motion controller like in the example.
2: Button mappings are listed however: "The volume and home buttons are reserved."
One thing I haven't worked out yet is if the user is playing with the controller or not - "is controller active" appears to return false for me.
PS: it's already live in the latest Oculus branch as per: https://forums.oculus.com/developer/discussion/51262/unreal-engine-4-integration-1-13-released-march-30th-2017
https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-input/#unreal-gear-vr-controller
1: There is an example project: "We provide a sample called GearVRControllerSample in the directory <install>/Samples/Oculus."
It's not 100% perfect since it does not use the gearvr controller component with the controller mesh but it's easy to switch to it instead of using the default motion controller like in the example.
2: Button mappings are listed however: "The volume and home buttons are reserved."
One thing I haven't worked out yet is if the user is playing with the controller or not - "is controller active" appears to return false for me.
PS: it's already live in the latest Oculus branch as per: https://forums.oculus.com/developer/discussion/51262/unreal-engine-4-integration-1-13-released-march-30th-2017
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