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motorsep's avatar
motorsep
Start Partner
9 years ago

[Gear VR] Instanced Static Mesh component question

So I am still battling UE 4.13 and ISM.

Regardless what Epic staff states, I don't believe ISM is supported in Gear VR.

I used ISM actor with 8 instances of one of the Infinity Blade columns and I also simply duplicated those columns and merged meshes using Merge Actor tool.

I put those 2 actors side by side (in a way that when one actor is fully in the view, close up, the other one is outside the FOV so it could be culled) and tested performance in-game on the device. When ISM actor is in the view, fps drops to 20 (that's besides the fact that ISM actor renders black on the device). When merged actor is in the view - no fps drop at all (and it gets rendered perfectly fine).

@vrdaveb any idea if ISM is supported at all when doing VR rendering with ES2 path ? While ISM is more convenient than merged actors, I don't want to waste more time trying getting it to work on Gear VR.

Thanks

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