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motorsep
9 years agoMember
[Gear VR] Oculus Mobile SDK 1.0.4 in UE 4.15 ?
Should we expect Oculus Mobile SDK 1.0.4 to be in UE 4.15 ?
6 Replies
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- motorsepMember
imperativity said:
It doesn't seem like Epic has any plans to include Mobile SDK
1.0.4 with 4.15.It looks like 4.15 is already locked down as previews of it are already
available on GitHub.
Ouch. 1.0.4 has been out for a while and not only it didn't make it into 4.14, but now also into 4.15 :(
Any idea what's going on? Will it make it into 4.16 or maybe 1.0.5 will be in 4.16 ? (that's if there will be 1.0.5) - motorsepMember@imperativity
So, should we expect 4.16 to have 1.0.4 or newer SDK or do we now have to build from Oculus repo to keep SDK up to date ? - motorsepMember
imperativity said:
@motorsep
That would be what the general thought process is at this time. I'll let you know when I get any realistic time-frame or update.
So every tagged release in Oculus repo contains everything related to Gear VR up to date?
Do I need to follow any special instructions to build and run Oculus UE4 ? - motorsepMember
imperativity said:
Yes, and I've received word that as there wasn't any new functionality in the new mobile SDK, it was a deliberate on our part not to include it. The new VRDiver implements the same API as before.
That's odd to hear, because this is new functionality in 1.0.4 per release notes https://developer3.oculus.com/documentation/mobilesdk/latest/concepts/release/ :Long-press back button handling (including gaze timer rendering) and recenter-on-mount are now detected and handled directly by VrApi. Applications should no longer implement this logic.
The VrApi Loader is now Java free, further reducing the number of dependencies an application is required to link against.
- Gaze Cursor Timer is now rendered automatically in VrApi as a TimeWarp Layer.
- Back-button long press handling and recenter-on-mount are now handled directly by VrApi. Apps should not implement this logic any longer.
- moulder6Protegeimperativity said:
When 1.0.4 support is added, the built in gaze cursor and long-press handling will be removed
Could u elaborate why are these going to be removed? - moulder6Protege
imperativity said:
Could u elaborate why are these going to be removed?
Sorry, I meant that they would be moved from the integration to the VRDriver.
Thanks for clarifying!
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