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motorsep
8 years agoMember
[Gear VR] Odd performance issues with 4.14.3
I finally wrapped up my work on game code and decided to test performance with some extra art added to the game. Unfortunately I encountered horrible performance issues I don't recall having in 4.13.x...
motorsep
8 years agoMember
I did some testing and I think I found the issue:
https://www.youtube.com/watch?v=W9vsKftL23s
I have bunch of pick-up inventory items (mock-ups) stashed under the terrain mesh. Technically those have to be culled automatically since they are blocked by the terrain (which is set to be used as an occluder). Plus I use precompiled visibility culling too.
If I move them away, I do not get performance drop (or at least I didn't until I tried recording video and then after I was done recording, performance issue popped up again, but in a different way).
https://www.youtube.com/watch?v=W9vsKftL23s
I have bunch of pick-up inventory items (mock-ups) stashed under the terrain mesh. Technically those have to be culled automatically since they are blocked by the terrain (which is set to be used as an occluder). Plus I use precompiled visibility culling too.
If I move them away, I do not get performance drop (or at least I didn't until I tried recording video and then after I was done recording, performance issue popped up again, but in a different way).
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