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motorsep
10 years agoStart Partner
[Gear VR] SDKs as plugins for UE4 ?
I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also us...
vrdaveb
10 years agoOculus Staff
"motorsep" wrote:Actually, we help both Unity and Epic write their own built-in VR support. If you look at the commit history for the UE4 Oculus plugins, the code was written by us. We actively maintain it and update it at the same time as each release of the PC or mobile SDK.
I am wondering why doesn't Oculus make a plugin for UE4
"motorsep" wrote:Our audio spatializer, mobile SDK, and PC SDK are used by UE4, using plugins.
If anything, stuff like Audio and Mobile SDK, and Social (including lip sync) could have been done as a plugin (right?)
"motorsep" wrote:We use both Unity and UE4 on a daily basis. Both of them are very important to us. Right now, a lot of our internal apps for Rift use UE4, but most of our internal mobile apps use Unity. Both choices were mainly made based on the workflow preferences of our content teams. It's true that Unity is what the vast majority of mobile VR devs use. But UE4 also has a growing presence with apps such as CCP's Gunjack.
Unity is what you guys use on daily basis, but it was my understanding you also use UE4 on daily basis :/
"opamp" wrote:What kinds of toys would you like to see in the UE4 integration?
UE4 is alway's slightly behind Unity when it come to the new shiny toy's.
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