Forum Discussion
motorsep
10 years agoStart Partner
[Gear VR] SDKs as plugins for UE4 ?
I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also us...
motorsep
10 years agoStart Partner
"vrdaveb" wrote:
Oculus releases are generally immediately available in UE4 at https://github.com/Oculus-VR/UnrealEngine. It sounds like you are interested mainly in samples for UE4. Is that right?
At this point, yes and spatialized sound. Also not sure why Epic refuses to enable GLES 3.1 + AEP. It's what you guys recommend for Unity.
I prefer using UE4 binary releases, since it just saves headaches and time compiling the engine (and setting up environment). I am sure a lot of indie devs feel the same way.
I (and I bet that many folks out there who chose to dev with UE4 too) would like to see at least one Gear VR Blueprint template for UE4 that has all the stuff that is required for release on Oculus Store (https://developer.oculus.com/documentat ... blish-req/ Technical section).
Basic scene (that loads within 4 sec and has all controls up and running as per requirements) with basic player/controller (with proper IPD, timewarp, etc.) that runs at 60 fps (I still can't get stripped down FPS template to run at 60 fps), touch pad functionality (tap, double tap, swipes; swipe and hold, tap and hold are optional), back button functionality (per requirements), volume buttons functionality (?), a couple of spatial sounds in the scene, probably some basic gamepad support (no accel/decel; no head turning on right stick), quick and simple fade in/out effect. I think I am not missing any other basics.
I am not sure if "Downloads should continue when phone is removed from headset, and large downloads (> 100 MB) should require Wi-Fi" that is something we have to worry about, or if it's a system functionality.
In other words a template that can, theoretically, be deployed and it would pass Oculus' certification and would be published on the Store (I know, it's empty template, but I am just saying that it should be at such level of completeness where devs can worry about making a game and not figuring out basic requirements).
EDIT: Oculus Social with lip sync would be cool too, but that's outside of the scope of basic template :)
Is it something possible to see from Oculus in the nearest future ?
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