Forum Discussion
motorsep
10 years agoStart Partner
[Gear VR] SDKs as plugins for UE4 ?
I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also us...
vrdaveb
10 years agoOculus Staff
"motorsep" wrote:Unity is a different animal. GLES2 and ETC should work fine with UE4. Do you have specific problems there?
not sure why Epic refuses to enable GLES 3.1 + AEP. It's what you guys recommend for Unity.
"motorsep" wrote:Sorry, this is one to take up with Epic. They prefer not to make major changes to core engine code after release. Typical UE4 teams include programmers who can build from source, and apply patches from third parties such as Oculus and AudioKinetic. The binary releases are often limited or based on older versions of a given dependency. Or you could try 4.11 preview 7.
I prefer using UE4 binary releases
"motorsep" wrote:Great idea. We will put together something along these lines.
I (and I bet that many folks out there who chose to dev with UE4 too) would like to see at least one Gear VR Blueprint template for UE4 that has all the stuff that is required for release on Oculus Store (https://developer.oculus.com/documentat ... blish-req/ Technical section).
"motorsep" wrote:Does your game download large files at runtime? If not, then you don't need to worry about it.
Downloads should continue
"motorsep" wrote:OVRLipSync has not been exposed through UE4 yet, but a template will be included when it is.
Oculus Social with lip sync would be cool too
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