Forum Discussion
motorsep
10 years agoStart Partner
[Gear VR] SDKs as plugins for UE4 ?
I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also us...
motorsep
10 years agoStart Partner
"vrdaveb" wrote:
Unity is a different animal. GLES2 and ETC should work fine with UE4. Do you have specific problems there?
I have "holes" (missing triangles) on a single static mesh with 25k tris count. The rumor has it it's due to GLES 2. In the Editor it looks fine, even with preview set to Android rendering, but on the device tris are missing.
Plus, I'd rather use ASTC and not ETC.
"motorsep" wrote:Great idea. We will put together something along these lines.
I (and I bet that many folks out there who chose to dev with UE4 too) would like to see at least one Gear VR Blueprint template for UE4 that has all the stuff that is required for release on Oculus Store (https://developer.oculus.com/documentat ... blish-req/ Technical section).
That would be really awesome!!! Any ETA? (roughly)
"motorsep" wrote:Does your game download large files at runtime? If not, then you don't need to worry about it.
Downloads should continue
No, the game itself won't be downloading anything on runtime, but I am wondering if there is a limitation on the .apk size, since UE4 .apks tend to be large :/
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago