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motorsep's avatar
motorsep
Member
8 years ago

[Gear VR] Start-up spinner ring is no longer showing up

Still using 4.14.3 and after several recent updates to Oculus Home / Activities, I noticed that the spinning ring is no longer showing up when starting my Gear VR app.

It's certainly not the engine, since it was working fine pre-GDC and ring would always show up as soon as I launched my app and plugged phone into Gear VR.

Do I need to report this using bug report form ?

10 Replies

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  • I reported this bug using submission form and got responds from the support team. However, I don't have any way to follow up on this issue.

    Can someone please pass this message to them?

    I tested UE 4.15.1 today and start up ring is gone too.
  • Anonymous's avatar
    Anonymous
    Same for me - spinner gone in 4.15 using the latest Oculus branch
  • Can we have some guidance on how this will affect app approval? The requirement for a head-tracked loading animation was fulfilled by this previously.
  • I am almost positive that Oculus updates broke this feature, since UE 4.14.3 worked fine before these recent updates.

    If I haven't updated the engine, how could it be engine's bug?! Maybe something changed in the Oculus software and Mobile SDK 1.0.3 is no longer compatible with those changes, regarding the startup spinner ?
  • Norman3D's avatar
    Norman3D
    Expert Protege

    iristavr said:

    Can we have some guidance on how this will affect app approval? The requirement for a head-tracked loading animation was fulfilled by this previously.


    I too am worried about how this affects the app approval process!
  • rpalandri's avatar
    rpalandri
    Expert Protege
    Bug is found and should roll out in a VRDriver update on 4/11 without you needing to change anything in the engine. Thanks for the feedback :)

    (if we miss the 4/11 deadline it'll be one or two weeks after that :) )
  • rpalandri's avatar
    rpalandri
    Expert Protege
    I wanted to mention by the way that the Splash screen itself was and is still working, the issue was with the loading arrow texture.

    You can use either [Oculus.Splash.Settings] in DefaultEngine.ini or the blueprint AddLoadingSplashScreen to customize your splash screen's texture, which will solve this issue too and add a little customization to your app!

    (I am very much aware I should have samples for this)
  • Yep, having samples handy wouldn't hurt! :)

    and thanks for fixing this issue !!!
  • Well, the spinner is not a BP, it's engine's feature. It shows up immediately after app is launched. However, it's nice to know that something you posted above is doable via .ini file. Thanks!