Forum Discussion
motorsep
9 years agoStart Partner
[Gear VR] UE 4.12 is the worst build for mobile VR - massive performance issues out of nowhere
I hate to say it, but John Carmack was right when he recommended against using UE4 for Gear VR. While I couldn't have done what I did for my Gear VR app with Unity in the same time frame, I can never ...
eScape
9 years agoExplorer
Its the landscape, im having similar problems, Tried optimizing everything with minimal results, then removed one actor compiled, removed another one compiled...repeat. After a day of circular compiling agony only the landscape was left and i was still running low on hz, Started over, and this time i only removed the landscape, and i immediately gained a massive frame boost.
The landscape was the culprint. Optimized landscape LOD levels, compiled, looked fine in UE4, only to see landscape dissapear on GearVR. Changed LOD levels back compiled, still no landscape, Only way to get Landscape back was to copy a backup version over.
UE4 has some landscape problems on GearVR, setting sg.EffectsQuality too low, will also make it dissapear
The landscape was the culprint. Optimized landscape LOD levels, compiled, looked fine in UE4, only to see landscape dissapear on GearVR. Changed LOD levels back compiled, still no landscape, Only way to get Landscape back was to copy a backup version over.
UE4 has some landscape problems on GearVR, setting sg.EffectsQuality too low, will also make it dissapear
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