Forum Discussion
motorsep
9 years agoStart Partner
[Gear VR] UE 4.12 is the worst build for mobile VR - massive performance issues out of nowhere
I hate to say it, but John Carmack was right when he recommended against using UE4 for Gear VR. While I couldn't have done what I did for my Gear VR app with Unity in the same time frame, I can never ...
motorsep
9 years agoStart Partner
I use "stat startfile/stopfile" to record profiling results and then play them in the Editor. That's the only way to profile directly in the device.
Do you mean "stat Unit" ? How would I know if I am GPU bound ? (does it show discretely, like in red color or something? I haven't used this stat before)
Btw, I recall someone told me GPU profiling isn't possible on Gear VR (or maybe I am mixing it up with something else)
Do you mean "stat Unit" ? How would I know if I am GPU bound ? (does it show discretely, like in red color or something? I haven't used this stat before)
Btw, I recall someone told me GPU profiling isn't possible on Gear VR (or maybe I am mixing it up with something else)
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