Forum Discussion
motorsep
9 years agoStart Partner
[Gear VR] UE 4.12 is the worst build for mobile VR - massive performance issues out of nowhere
I hate to say it, but John Carmack was right when he recommended against using UE4 for Gear VR. While I couldn't have done what I did for my Gear VR app with Unity in the same time frame, I can never ...
eScape
9 years agoExplorer
Yep "stat unit". On GearVR it does not show GPU, it shows Frame,Game and Draw. If Frame is higher than Game and Draw, then Frame is showing the "hidden" GPU value. -So if the Frame value is highest, you are GPU bound. I havent found a way to GPU profile directly on GearVR, but using the GPU profiler in the editor, will give you some kind of idea of where the GPU spends its time
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