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motorsep
10 years agoMember
[Gear VR] Unable to hit 60 fps
I have a basic scene (FPS template BP) in two vartiations - One with disabled rendering of the view weapon model and the rest is as-is and the same scene, but with all unlit materials and removed sky sphere (it looks all black).
In both variants I get 58 fps and 17 ms using stat FPS console cmd. Using Unreal 4.10.4. Some people claim they have stable 60 fps in their UE4 games/prototypes on Gear VR.
Any idea what could be the issue? Thanks.
In both variants I get 58 fps and 17 ms using stat FPS console cmd. Using Unreal 4.10.4. Some people claim they have stable 60 fps in their UE4 games/prototypes on Gear VR.
Any idea what could be the issue? Thanks.
24 Replies
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- motorsepMemberHave you tested Gear VR with UE4 lately, Oculus devs?
- vrdavebOculus StaffYes we regularly test it. Can you PM me a copy of your project so we can see what's causing it to miss 60FPS?
- motorsepMember
"vrdaveb" wrote:
Yes we regularly test it. Can you PM me a copy of your project so we can see what's causing it to miss 60FPS?
Done! - motorsepMember@vrdaveb: Were you able to download and open my project ?
- vrdavebOculus StaffSorry, it's going to take us at least a few days to get to this. We are currently crunching for launch.
- motorsepMember
"vrdaveb" wrote:
Sorry, it's going to take us at least a few days to get to this. We are currently crunching for launch.
Oh, no problem. - motorsepMemberAny luck with this one or should I just wait until April (post-Rift era ;) ) ?
- motorsepMemberBumping this up, sorry.
- motorsepMemberFiled a bug report with Epic (have screenshots from the device):
https://answers.unrealengine.com/questi ... scene.html - motorsepMemberSo, https://answers.unrealengine.com/questi ... scene.html
I don't think my 45k mesh causing problems with performance, when FPS template scene (with ~100 tris at most) has exactly the same fps as 45k tris scene.
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