Forum Discussion
Anonymous
9 years agoGearVR loading Splash screen no longer working in 4.16
I just tried the Epic 4.16P1 binary and the splash screen no longer shows
My DefaultEngine.ini config:
what I see in the log:
Is this an Epic or Oculus issue?
My DefaultEngine.ini config:
[Oculus.Splash.Settings]
bAutoEnabled=True
TexturePath=/Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr
DistanceInMeters==(X=1.0, Y=0.0, Z=0.0)
SizeInMeters=(X=0.2, Y=0.2)what I see in the log:
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogInit:Display: Starting Game.
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogNet: Browse: /Game/FirstPersonBP/Maps/GameMap?Name=Player
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogLoadingSplash: Loading begins
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogHMD: FGearVRSplash::Hide
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogLoadingSplash: Loading texture for splash /Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr...
04-27 21:20:06.563: D/UE4(22846): LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr
04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr
04-27 21:20:06.563: D/UE4(22846): LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): LogUObjectBase:Warning: NULL object
04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object
04-27 21:20:06.663: D/UE4(22846): +++++++ PushBlack() ++++++, On RT! tid = 22902, final =
04-27 21:20:06.673: D/UE4(22846): ------- PushBlackFinal() ------
04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::PushBlackFrame
04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::ShowIt seems it can't find the loadingscreen texture but it is definitely there. This worked in 4.15 and nothing was changed in my project.Is this an Epic or Oculus issue?
1 Reply
Replies have been turned off for this discussion
- Anonymous
Thanks for the info - FYI though I also reported it to Epic: https://answers.unrealengine.com/questions/593645/gearvr-loading-splash-screen-no-longer-working-in.html
imperativity said:
Hi,
Just another update. Our internal engineering teams are working to resolve this issue still at this time.
Thanks for your patience.
and they are also looking at a fix.
Just strange it worked fine in 4.15 with the current implementation...
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 months ago
- 2 years ago
- 11 months ago
- 6 years ago
- 2 years ago