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Anonymous's avatar
Anonymous
9 years ago

[GEARVR] Mobile HDR

Is Mobile HDR still unsupported for Unreal Gear VR development? I noticed that it's enabled on the GearVRControllerSample. Why is that? Are any of the other render settings in that sample to be considered for Gear VR development?

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  • Anonymous's avatar
    Anonymous
    I guess it's enabled there simply by default. While it is in fact supported now (ie: it works) there are very few projects that will actually be able to use it, as even with all the post processing settings turned off, it is a huge performance killer for the current gearvr mobile devices. So unless you've a super simple project idea where mobile HDR might be able to remain on and you still hit 60FPS you're going to need to turn it off.
  • Well, a few years later and its still not working. Actually crashes instantly now. 4.23    This would really help. I am ok with performance hit for my tasks.