Forum Discussion
hesham
10 years agoProtege
GearVR or DK2 HQ Rendering Layer in UE4
I was wondering if there is support on the Gear for UE4 to render certain materials or actors on a higher quality layer, eg: for UI presentation, etc... I know Oculus does this for their HUD and menu,...
hesham
10 years agoProtege
"vrdaveb" wrote:
Definitely 4.11, but maybe available on Github before then. We would probably expose separate cameras for high-res UI and low-res world rendering. Thoughts?
I think that works as long as there is a way to do depth-buffer level blending of the two views automatically so the two cameras appear as part of the same render not just overlay the high res camera on the low res one, also transparency support would be important as well but I don't believe that would be an issue. Having it in GitHub earlier is also ideal for testing purposes.
In terms of usage, having the camera is a good option for manual and developer optimization, but also being able flag a UE4 material and have the engine automatically force rendering any actors using it on the high res camera by default would mean less manual work and simplicity for usage. Including the ability to flag UMG materials that way as well if desired (but not just UMG obviously :))
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