Forum Discussion
hesham
10 years agoProtege
GearVR or DK2 HQ Rendering Layer in UE4
I was wondering if there is support on the Gear for UE4 to render certain materials or actors on a higher quality layer, eg: for UI presentation, etc... I know Oculus does this for their HUD and menu,...
vrdaveb
10 years agoOculus Staff
You can already create world- or face-locked quads that bypass distortion and use high-quality sampling via the OVROverlay script. What we haven't done yet is let you render arbitrary meshes and shaders to separate sets of eye buffers.
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