Forum Discussion
hesham
10 years agoProtege
GearVR or DK2 HQ Rendering Layer in UE4
I was wondering if there is support on the Gear for UE4 to render certain materials or actors on a higher quality layer, eg: for UI presentation, etc... I know Oculus does this for their HUD and menu,...
hesham
10 years agoProtege
"vrdaveb" wrote:
You can already create world- or face-locked quads that bypass distortion and use high-quality sampling via the OVROverlay script. What we haven't done yet is let you render arbitrary meshes and shaders to separate sets of eye buffers.
I can't seem to find any reference to OVROverlay in UE4's source. Is that exposed in any way right now? Would it work on both DK2 and Gear VR?
In either case it is the second case that is more interesting. I noticed that VR Cinema and Netflix don't really have the screen obstructed in any way, if that's the case then the overlay makes sense and is much higher quality, but what I'd like is the ability to render such a screen or curved surface or object in the world itself and hopefully have it seamless enough to just work based on a flag of some sort. Hopefully that is doable from an integration perspective.
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