Forum Discussion
hesham
10 years agoProtege
GearVR or DK2 HQ Rendering Layer in UE4
I was wondering if there is support on the Gear for UE4 to render certain materials or actors on a higher quality layer, eg: for UI presentation, etc... I know Oculus does this for their HUD and menu,...
hesham
10 years agoProtege
"vrdaveb" wrote:
You generally have to set the alpha channel in higher layers to let lower layers show through.
That's a shame, as that's what the depth buffer is for :) I guess that would entail warping the depth buffer so that one can then use it in the post-warp pass is that it? It would be nice to have as an option and even if it is too expensive to do now, it would probably be the right call in a few years if we are trying to be as flexible as possible.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 1 year ago
- 2 years ago