Forum Discussion
andrewtek
10 years agoMember
[GearVR-SOLVED] No problem hitting 60 FPS, Still not smooth
Hi All, I am trying to figure out what I am doing wrong. Specifically, I have a very simple map comprised of a floor, a ceiling and some pillars. These are all static meshes and their materials are...
andrewtek
10 years agoMember
I actually got 60FPS on your project most of the time. It would dip into the 40s/50s occasionally depending on where I looked.
I am wondering if you and I are actually experiencing the same thing, but I am not describing the symptom well enough. Perhaps what is pulling your framerate down is what is giving me the stutter/jitter/ghosting/strobing. Considering that my test environment is made up of less than 1K triangles and uses 3 unlit materials - I cannot think of anything else to cut out.
Interestingly, GunJack is an Unreal Engine game, and it works perfectly. Every other game I have tried from Oculus Home works great as well. That tells me the issue is not with the device or Unreal Engine as a whole. It has to be something related to the version of Unreal Engine or the build process.
I know that Cybereality uses Unreal Engine. Perhaps he might have some insight into what is going on. Or perhaps a UE4 version recommendation. With everyone at GDC and the consumer Rift launch happening in 11 days, I imagine the Team Oculus forum members are a tad busy.
I am wondering if you and I are actually experiencing the same thing, but I am not describing the symptom well enough. Perhaps what is pulling your framerate down is what is giving me the stutter/jitter/ghosting/strobing. Considering that my test environment is made up of less than 1K triangles and uses 3 unlit materials - I cannot think of anything else to cut out.
Interestingly, GunJack is an Unreal Engine game, and it works perfectly. Every other game I have tried from Oculus Home works great as well. That tells me the issue is not with the device or Unreal Engine as a whole. It has to be something related to the version of Unreal Engine or the build process.
I know that Cybereality uses Unreal Engine. Perhaps he might have some insight into what is going on. Or perhaps a UE4 version recommendation. With everyone at GDC and the consumer Rift launch happening in 11 days, I imagine the Team Oculus forum members are a tad busy.
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