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MoveMusic
3 years agoProtege
`GetAvailableDisplayFrequencies` Function Broken for XR API: "OVRPlugin OpenXR"
I am developing an Unreal Engine app for Quest and recently moved from the Oculus XR API, "Legacy OVRPlugin", to the XR API, "OVRPlugin OpenXR". After moving to the"OVRPlugin OpenXR" XR API, the O...
IKARUS3D
1 year agoHonored Guest
Apparently when submitting my app they asked for 72 Hz refresh rate for quest 2 but its too low for quest 3 and since get available frequencies is giving an empty array I have to hard code it on the minimum of 72 , I could go to 80 Hz easily but then I have to drop quest 2, Isn't there any way I could make it variable.
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