Forum Discussion
artyom17
12 years agoExpert Protege
GitHub users! UE4 4.2.1 with the latest Oculus integration!
Hey guys,
I think I finally figured out how to use github and integrated the latest Oculus integration that supports DK2 and has timewarp. Here it is:
https://github.com/Oculus-VR/UnrealEngine
Note, you need to download pre-requisite .zip and uncompress it into UnrealEngine directory, similarly how you do it with Epic's .zip files:
https://s3.amazonaws.com/static.oculus.com/sdk-downloads/ovr_ue4_libovr_0.3.3-pre1.zip
Mirror: https://www.dropbox.com/s/f6abtrdval51owx/ovr_ue4_libovr_0.3.3-pre1.zip
IMPORTANT! UE 4.3.0 will contain Oculus Rift integration that supports DK2 and positional tracking out-of-the-box. It is not confirmed yet that it will contain timewarp support or not, but I know Epic guys are willing to integrate it and working on it. So, hopefully, 4.3.0 will be as comprehensive as we want it to be. This particular Oculus-VR 4.2.1 branch is intended to be an early release for any of you who don't want to wait till 4.3. This code is not final and the implementation could be significantly changed in 4.3. You may face some difficulties with merging your version of UnrealEngine (presumably, based on this modified 4.2.1) with the upcoming 4.3.0, so use it at your own risk.
I am very new to github business so bear with me. Let me know, if there are any issues with accessing, compiling, running, etc.
PS. Note, I think, in nearest future we will open Unreal Engine 4 forum and move all UE4-related topics there. Just FYI.
I think I finally figured out how to use github and integrated the latest Oculus integration that supports DK2 and has timewarp. Here it is:
https://github.com/Oculus-VR/UnrealEngine
Note, you need to download pre-requisite .zip and uncompress it into UnrealEngine directory, similarly how you do it with Epic's .zip files:
https://s3.amazonaws.com/static.oculus.com/sdk-downloads/ovr_ue4_libovr_0.3.3-pre1.zip
Mirror: https://www.dropbox.com/s/f6abtrdval51owx/ovr_ue4_libovr_0.3.3-pre1.zip
IMPORTANT! UE 4.3.0 will contain Oculus Rift integration that supports DK2 and positional tracking out-of-the-box. It is not confirmed yet that it will contain timewarp support or not, but I know Epic guys are willing to integrate it and working on it. So, hopefully, 4.3.0 will be as comprehensive as we want it to be. This particular Oculus-VR 4.2.1 branch is intended to be an early release for any of you who don't want to wait till 4.3. This code is not final and the implementation could be significantly changed in 4.3. You may face some difficulties with merging your version of UnrealEngine (presumably, based on this modified 4.2.1) with the upcoming 4.3.0, so use it at your own risk.
I am very new to github business so bear with me. Let me know, if there are any issues with accessing, compiling, running, etc.
PS. Note, I think, in nearest future we will open Unreal Engine 4 forum and move all UE4-related topics there. Just FYI.
9 Replies
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- FredzExplorer
"artyom17" wrote:
https://github.com/Oculus-VR/UnrealEngine
It gives a 404.
If you want some guidance with Github just ask, I'm using it daily at work. - artyom17Expert ProtegeAre you logged in and do you have access to EpicGames/UnrealEngine? How can I make my fork available for all UE4 subscribers?
- artyom17Expert ProtegeOK, seems like repository is private, need to cantact Epic to make to accessible to you, guys. So, hold on...
- artyom17Expert ProtegeI've talked to Epic guys and they said our branch should be available for all subscribers. All subscribers are able to see every single direct fork of the engine code. They tested with a normal account and indeed Oculus-VR branch is visible and they could download and fork our Oculus-VR branch from that account.
- MannstraneHonored GuestWhen I download the forked branch including ovr_ue4_libovr_0.3.3-pre1.zip, then go to compile i get these errors:
Error 1 error C1083: Cannot open include file: '../Src/OVR_CAPI.h': No such file or directory d:\job\github\unrealengine\engine\plugins\oculusrift\source\oculusrift\private\OculusRiftHMD.h 33 1 UE4
Error 2 error : Failed to produce item: D:\JOB\GITHUB\UnrealEngine\Engine\Plugins\OculusRift\Binaries\Win64\UE4Editor-OculusRift.dll D:\JOB\GITHUB\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR UE4
Error 3 error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UE4
Any tips to how I managed to butcher this?
Thanks! - artyom17Expert ProtegeSeems like you haven't uncompressed that .zip file. The requested OVR_CAPI.h is there, in Engine/Source/ThirdParty/Oculus. Please, check.
- n00854180tExplorerThis is great :D
Got plenty of time before August to keep plugging on my game, and get it ready for testing then. - KelvinNZHonored Guest
"artyom17" wrote:
I've talked to Epic guys and they said our branch should be available for all subscribers. All subscribers are able to see every single direct fork of the engine code. They tested with a normal account and indeed Oculus-VR branch is visible and they could download and fork our Oculus-VR branch from that account.
Does that mean subscribers of UnrealEngine or Oculus forum?
Just to advise I'm logged in as an Oculus forum user. - artyom17Expert ProtegeUpdate is here: viewtopic.php?f=60&t=12325
KelvinNZ: You must be subscribed to EpicGames/UnrealEngine through www.unrealengine.com.
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