Forum Discussion
motorsep
7 years agoStart Partner
[Go] HDR-less bloom ?
@imperativity Any chance we can have bloom in Go projects powered by UE4 (4.20 perhaps, Oculus branch), without having to turn on mobile HDR ? It works on desktop / Rift, but not on mobile. Tha...
moulder6
7 years agoProtege
motorsep said:
moulder6 said:
Right now this requires a lot of extra work, and unfortunately, because Unreal for GO/GearVR requires u to work in LDR, it ends up looking rather bad.
I can assure you that bloom looks good in LDR, at least on PC.
The output for all but the newest monitors/TVs is LDR, anyway. The problem is that the results of color operations is different when the calculations are made in HDR vs. LDR space. Still, having some way to do post processing (including bloom), would be better than having no way to do any.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 13 days ago
- 1 year ago
- 5 days agoAnonymous
- 6 months ago
- 2 years ago