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motorsep
7 years agoStart Partner
[Go] HDR-less bloom ?
@imperativity Any chance we can have bloom in Go projects powered by UE4 (4.20 perhaps, Oculus branch), without having to turn on mobile HDR ? It works on desktop / Rift, but not on mobile. Tha...
Mohammed_hashim
7 years agoStart Partner
Since the elements that glow on my game is movables and its a lot I doubt I could do that without huge performance loss. but that's a great idea I will try it later and see if I could make it work.
aussieburgerVR said:
Yep MobileVR hardware is still not good enough for mobile HDR projects
You can make some fake bloom effects using transparent/additive material sprites depending on your project - doesn't look as good of course but can be a 'cheap' workaround
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