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prokshit's avatar
prokshit
Explorer
7 years ago

[Go] UE4.21.2 Oculus Integration Unreal - Wont Package my application in OpenGL ES3.1. Help.

Does anybody know why? I can package arm64+es2 but not es3.1. I have tried options combinations in the project settings, nothing works. Any help would be really appreciated. 

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  • prokshit said:

    Does anybody know why? I can package arm64+es2 but es3.1 won't pack. I have tried swapping the options and leaving both on in project settings still nothing works. 

    I wonder how did you even package your project with arm64 on es2 since from what I heard Oculus plugin still doesn't support 64.
    I found this post when my project failed on packaging with 64. so probably it was only limited to Oculus Go since I thought Oculus software is 32-bit only.
    https://forums.oculusvr.com/developer/discussion/68524/oculus-go-64-bit-possible
  • I thought the new 4.21.2 Version or older just recently updated to allow the arm64 version to be packaged. Here this is what I get, its still ES2 though,
     
  • @prokshit You using Oculus branch or epic launcher version of the engine? and did you able to run your project on GearVR without any problem? if so then that's great since last  time i checked Oculus plugin didn't support 64.
  • Yes, I had no problem running it on my Oculus Go, I didn't run it on GearVR.
  • Anonymous's avatar
    Anonymous
    I guess you tried opengl 3.1 with 32bit? Does it work for the binary version of the engine?