Got image loss problem when presenting in Oculus 3S
I'm a student trying to develop an Unreal VR project for my graduate thesis.
I have set up my maps in UE 5.4.4, everything goes well when I run my maps in Oculus 3S through OpenXR plugins. But the rendering went wrong when I use MetaXR, some of the VR world ground are blank and while turning around the blank will flash. (as the pic shown below)
I need to build interaction through hand tracking so apparently I got to use MetaXR plugins.
Just can't figure out how to fix this problem (I'm actually just a Unreal & VR newbieπ), hope someone can help~
Big big thanks!!!!!!!
My hardware system:
AMD Ryzen 7 7700 3.8G 65W
MSI RTX5070 12G Gaming Trio
Micron Crucial PRO DDR5 5600 32GB
Kingston NV3 1TB Gen4 PCIe SSD
HMD: Oculus 3S (with USB 3.2 cable link)
I have set the system setting as below:
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
SystemSplashBackground=Black
bAutoEnabled=False
!SplashDescs=__ClearArray__
XrApi=OVRPluginOpenXR
ColorSpace=P3
ControllerPoseAlignment=Default
bThumbstickDpadEmulationEnabled=True
bSupportsDash=True
bCompositesDepth=True
bHQDistortion=False
MetaXRJsonPath=(FilePath="")
bSetActivePIEToPrimary=False
bSetCVarPIEToPrimary=False
bUpdateHeadPoseForInactivePlayer=False
MPPoseRestoreType=Disabled
bDynamicResolution=False
PixelDensityMin=0.000000
PixelDensityMax=0.000000
+SupportedDevices=Quest3
SuggestedCpuPerfLevel=SustainedLow
SuggestedGpuPerfLevel=SustainedHigh
FoveatedRenderingMethod=FixedFoveatedRendering
FoveatedRenderingLevel=Off
bDynamicFoveatedRendering=True
bSupportEyeTrackedFoveatedRendering=False
bCompositeDepthMobile=False
bFocusAware=True
bLateLatching=False
bRequiresSystemKeyboard=False
HandTrackingSupport=ControllersAndHands
HandTrackingFrequency=LOW
HandTrackingVersion=Default
bInsightPassthroughEnabled=False
bAnchorSupportEnabled=False
bAnchorSharingEnabled=False
bSceneSupportEnabled=False
bBoundaryVisibilitySupportEnabled=False
bDefaultBoundaryVisibilitySuppressed=False
bColocationSessionsEnabled=False
bBodyTrackingEnabled=False
BodyTrackingFidelity=Low
BodyTrackingJointSet=UpperBody
bEyeTrackingEnabled=False
bFaceTrackingEnabled=False
FaceTrackingDataSource=()
bDeploySoToDevice=False
bIterativeCookOnTheFly=False
bSupportExperimentalFeatures=False
ProcessorFavor=FavorEqually
bTileTurnOffEnabled=True
FoveatedRenderingMethod=FixedFoveatedRendering
FoveatedRenderingLevel=Low
bDynamicFoveatedRendering=False
HandTrackingSupport=ControllersAndHands
HandTrackingVersion=Default
HandTrackingFrequency=LOW
[SystemSettings]
r.Mobile.MultiView=0
r.MobileHDR=0
r.DefaultBackBufferPixelFormat=4
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.ScreenPercentage=80
t.MaxFPS=72
r.VSync=1
r.OneFrameThreadLag=0
r.HZBOcclusion=0
r.HDR.EnableHDROutput=0
r.HDR.Display.OutputDevice=0
r.HDR.Display.ColorGamut=0
r.streaming.Poolsize=8000