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CarlosC98
3 years agoHonored Guest
GPU Lightmass and VR problem
Hello! This is my first VR proyect and I baked the light with GPU Lightmass. I used the Unreal VR template and added raytrace and virtual texture for the GPU Lightmass but all my meshes are black in my meta quest 2.
Does anybody know what can this be? Does VR support GPU Lightmass? Thank you.
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- FTG_MrBeamHonored Guest
Are you building the light with the realtime preview on? Try disabling that and turn off virtual textures in your project. Chances are that your build settings does not allow for virtual textures.
- maverik79Honored Guest
I had the same problem. When I cooked the lights with GPU lightmass and ran the VR preview, no problem whatsoever but when I did the android package to view it on Quest 2 I saw all the black textures, as if it had not cooked the lights. I solved it by enabling "virtual textures for mobile", but I also changed the android studio version. My configuration for ue 4.27 is:
android sdk 10 (29)
sdk 29.0.2
ndk 23.0With this config I solved the problem.
- CarlosC98Honored Guest
Thank you for your answer, I just created a new project cause I tried everything and creating a new project solved the problem, maybe that was the issue, thank you
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