Forum Discussion
Anonymous
5 years agoHand tracking - Interact with 3D widget
Hey, Is there anyone who successfully used the hand tracking setup to interact with 3D widgets in Unreal Engine? I'm especially interested in poking/touching buttons.
kutlaytunc
1 year agoExpert Protege
You can hack it, when finger's collision sphere overlaps with widget; cast line trace and do the similar thing that done in VRTemplate. Like this part:
Starkium
1 year agoProtege
I did the same for my full body IK in VR. I wrote a plugin so you can put UMG onto static mesh surfaces as well since you can't have a 3d widget curve around your arm like a gauntlet without doing so.
- kutlaytunc1 year agoExpert Protege
Well it has:
But not full 360, you are right🤘
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