DreadHeadFred
2 years agoProtege
HandGameplay example Log Nearby Interactables trouble
I'm trying to understand the object grabbing example and trying to duplicate the Interactable Brick on the VRTemplate Pistol. Grabbing is working and if I don't have a grab pose assigned on it, I can...
- 2 years ago
Guess not too many have messed around with this example yet. I wanted to update that I have figured it out in case anyone else runs into this. I dove deep into the c++ code to find out what could be wrong and the fix was simple really. On the HandsCharacterBase blueprint in the event graph, it's passing in LeftSelector and RightSelector as the reference. For some reason these are offset from the hands and I didn't want to change their transform to fix this issue. So I duplicated and renamed them and set their transforms to 0. Now when logging the position the transform string is correct.