Forum Discussion
bpeng74
6 years agoHonored Guest
Having problems with OVRLipsync Live Capture
want to realize is to lip-sync my character when someone speak to the mic.Here's my BP:
What else I did:
1.Add something to my DefaultEngine as follow
2.Rewrite my OVRLipsyncActorComponetBase file, replace the default to my own character's morph targets' name
what I changed are the last five morph targets since my character has only morph targets of vowel (since it worked on PlayBackActor I think it shouldn't be a problem)
as reference, here's the screenshot of my character's morph targets.
Truthfully anyone with a warm heart can help me to figure this out ?
1 Reply
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- motorsepMemberIs this for Quest? If it is, I don't think UE4 provides voice capture on Android.
In either case, you are better off reporting this bug to Oculus directly using bug report form and contact form.
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