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KrisRedbeard's avatar
KrisRedbeard
Explorer
11 years ago

Head offset

G'day,

DK2 arrived and I have been mucking around with it and the latest UE4 binary build and have come across a little problem - the head offset.

At the moment, impossible to aim correctly while wearing a Rift. Its offsets the location of the camera after it has been adjusted in-game to line up with the weapon sights correctly.

In earlier versions of the Oculus Plugin, you could control the head offset via a config variable:
[Oculus.Settings]
HeadModel_v2=(X=0.0,Y=0,Z=0.0)


In the latest version, this is no longer the case.
Needless to say, this is very frustrating.

This has been mentioned before, but I'll say it too - I don't want anything to be done automatically for me.

Please give game developers the control needed to make the best possible experiences.

Thank you.

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