Forum Discussion
ttobeok
2 years agoHonored Guest
Hello, I'm looking to release a VR game made with Unreal on the Oculus Rift!
We have a variety of problems! I need an answer to this problem. First, this game production environment. 엔진 : Unreal 5.3 Release Plug-in: OpenXR Capacity: 18 GB 1. The business certifica...
Aeromixx
2 years agoExpert Protege
Android as a whole limits OBB files to 4GB each. For mobile devices, it is understood that a game that is 18GB is a massive download for a mobile device. It is best practice to ensure you optimize your game as much as possible and remove unused assets to keep file sizes low.
Other than that, you can get around it by making use of PAK files, chunks, or even the new Zen Loader to split your game into , where you have a base launcher app that can download and attach extra content to the game within the app.
Here is more info: https://docs.unrealengine.com/5.3/en-US/cooking-content-and-creating-chunks-in-unreal-engine/
VRC.Quest.Packaging.5 - APK files must be less than 1 GB in size, but can be accompanied by multiple expansion files up to 4 GB each. Further Information
If you manage to split your app's data into multiple .obb files under 4GB, that can be the solution.
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