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Fredrum's avatar
Fredrum
Expert Protege
11 years ago

Hidden offset with camera reset?

Hi,

I am trying to figure out how to reset the default player camera view and the incoming HMD tracker data to re-orient and position to how I want it. (UE4.8)

I seem to sometimes be able to do it but sometimes there seem to be an orientation offset.
Could it be that when I have changed the view by hand using the mouse, that is where this 'hidden' offset value is coming from?

Is there a way for 'Reset Orientation and Position' to take this into account? I suppose I should be able to feed that back into the functions 'Yaw' value. But the problem is I don't know where to read/get this 'mouse yaw offset' value.

Would anyone know?

Cheers
Fred

3 Replies

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  • It may be an offset saved in your profile. Go to the Advanced section of the Oculus Config Util and press "Reset Tracking Center" while wearing the headset and facing forward.
  • Fredrum's avatar
    Fredrum
    Expert Protege
    Thanks for your reply and suggestion!
    I think that must be new for a later SDK version? I'm still on 0.6 and don't want to upgrade just yet as I have old setups I need to be able to check. Soon I will move up though.

    It seems to work when I don't touch the mouse so I'm thinking maybe it was that and I just need to find if the mouse added Yaw offset is stored anywhere, or just use a better way of getting that vector. Should be ok.

    Cheers
    Fred
  • With the old SDK you can just delete the profile and create a new one and it should reset.