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  • Hope you are well. Sorry you had to wait more that a week for a response. Try this. 

    1. Download the latest Oculus Platform SDK
    2. In that zip file, go to the Windows folder and copy LibOVRPlatform32_1.lib and LibOVRPlatform64_1.lib into the following folder within your engine directory: Engine\Source\ThirdParty\Oculus\LibOVRPlatform\LibOVRPlatform\lib replacing the existing files.
    3. If you're building for Quest, copy the two folders from the Android\libs directory of the zip file into that same engine directory.
    4. Copy the entire Include folder from the zip file and replace the Engine\Source\ThirdParty\Oculus\LibOVRPlatform\LibOVRPlatform\include folder.
    5. That's it! Regenerate project files. Then compile and you're good to go.
  • I'm not sure if this is the right method.
    But it work for me.
    I just downloaded two folders from (UE5.3 Meta fork) and replaced them in the default engine (UE5.3 Epic)
    This folders -> (LibOVRPlatform) and (OVRPlugin)