Forum Discussion
HJBSS_Dev
3 years agoHonored Guest
How do you setup the Meta Quest 3 for Unreal Engine 5.3 development?
Hello Everyone! I've been trying for a few days to figure out how to set up MQ3 for UE 5.3 development. Can anyone give me an update on how this is done? Thank you Community!
pawciut
3 years agoExplorer
Yes, I've tried to run VR template in 5.3 and some 5.2.1 for Quest3, and it looks it should only be possible for 5.2.1. I've managed to run it on quest simulator, but all the process was so painfull and long that I switched for now to Unity to play around with it because you can get started very fast.
So I'm waiting for Unreal Engine support for Quest3 without need of compiling different engine source version which seems bonkers. Don't know why Meta or Epic didn't make it easier to start developing for Quest 3 in UE.
- dario.maciel3 years agoStart Member
Epic has its own roadmap. And Meta their own. So I think its hard to them to conciliate both. And Meta is releasing their plugin, they just need to pair with the Epic version, and this will (probably) always be behind. They need the stable version so they can work on the plugin itself (its all my opinion)
But for curiosity, what features of unreal 5.3 do you intend to use on meta quest 3?- pawciut3 years agoExplorer
I need no particular features from 5.3. But for my work I need 4.27 and a 5.X version. Each of those with debugger symbols takes a lot of hard drive space, so it would be nice for plugin to work with the most recent version. I get that this requires work and time but it is strange that almost a month after official quest 3 launch there is still no support for it. And old Unity versions support quest 3 without problems. I don't know whose fault is that Epic or Meta but it is unfortunate.
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