Forum Discussion
VintageGreen
5 years agoAdventurer
how does voip work? Unreal BP?
how do we setup voip for unreal? Quest
- Anonymous4 years ago
So I ended up taking their platform SDK sample (it's messy and they made widgets with C++ code and such) and recreating the nodes in my project to get VOIP to work. However, this dude has exposed a bunch of the OVR functions to BP (https://www.unrealengine.com/marketplace/en-US/product/ovr-platform-blueprints) and there's a lot of great stuff in there, including some stuff for VOIP. The catch is, you need to also get Mordentral's Advanced Sessions Plugin (https://github.com/mordentral/AdvancedSessionsPlugin) so that you can register remote players through BP. Using these two things together should allow Oculus' VOIP to work with just blueprints.
sorry I just saw this,
I ended up just using a pluginCross-Platform Voice Chat Pro
By MeoPlay
it has a lot of what I want (proximity voice chat) and is arguably more optimized and flexible then vanilla oculus voice chat
4 Replies
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- ZzweiProtege
Any progress bro, I'm having this problem too.
- Anonymous
So I ended up taking their platform SDK sample (it's messy and they made widgets with C++ code and such) and recreating the nodes in my project to get VOIP to work. However, this dude has exposed a bunch of the OVR functions to BP (https://www.unrealengine.com/marketplace/en-US/product/ovr-platform-blueprints) and there's a lot of great stuff in there, including some stuff for VOIP. The catch is, you need to also get Mordentral's Advanced Sessions Plugin (https://github.com/mordentral/AdvancedSessionsPlugin) so that you can register remote players through BP. Using these two things together should allow Oculus' VOIP to work with just blueprints.
- ZzweiProtege
Thank you so much. Although I have implemented voice call for the reason that I didn't request Android to call the recorder. But this kind of plugin is really too useful for people on my side who can't program. Thank you very, very much!
- VintageGreenAdventurer
sorry I just saw this,
I ended up just using a pluginCross-Platform Voice Chat Pro
By MeoPlay
it has a lot of what I want (proximity voice chat) and is arguably more optimized and flexible then vanilla oculus voice chat
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